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Skinning mini-tutorial 01



1. I start with a vertex bake of the mesh. I set the colors and lighting in max and bake the vertex colors into the mesh. For a more detailed explanation check out my tutorial on Vertex Baking

2. I begin drawing in the rough detail using the dodge and burn tools.

3. Again more dodge and burn but I made the middle darker and a little redder by playing with the image adjustment tool “Variations”. (In Photoshop look under Image/Adjust/Variations.) I prefer this over the other adjustment tools because it changes the colors as a whole and doesn’t immediately shift to a monochromatic tone.

4. This is the stage I begin getting tighter with the details and using the airbrush, I add additional colors. I also use the smudge tool to blend and smooth out my shading.

5. I go in even tighter, adding in blemishes and finalizing the colors.

6. The last step is texture overlays. I like to find photos and textures that I can overlay over some of my painted detail to create patterning. Place your textures on a new layer above your painted image layer and play with the layer properties to get the effect that best fits. I use Soft Light, Overlay and Multiply the most. I then paint over those to accentuate some of the details. In this example I used photos of a frog and a snail to add some final touches.




 
   
   
All art (2d and/or 3d) and concepts of this site are © 1999-2004 Brian Jones. ALL RIGHTS RESERVED
Any use of artwork (part or whole) contained within this website is strictly prohibited
without the explicit consent of James Brian Jones (BoBo the seal).